

"'Plunder Panic’ did what we hoped it would do at the Traverse City Film Festival: it drummed up a lot of excitement. At that time, “Plunder Panic” was a prototype with a customized physical playing experience: a rum barrel with a mast in the middle and two mounted TVs - one for each team - on either side. The game made its debut at the 2017 Traverse City Film Festival as the centerpiece of an interactive media showcase hosted by the GEL Lab. Sparty plays “Plunder Panic” with a group of children during the game’s launch event at the MSU Innovation Center in September 2022.
#Crush the industry game professional
“We wanted to help students and recent graduates get their first professional experience in the gaming industry.” Once a student graduates, often it’s hard to get that first job, even if they’re very skilled coming out of school,” Winn said. “We noticed a growing number of schools starting commercial studios as pipelines for their students. He is also co-founder and president of Will Winn Games, an independent game studio based in East Lansing and supported by MSU Technologies, a group that works with faculty and staff to bring technologies and copyrightable materials into the commercial market. Now, Winn helps aspiring and early-career game designers and developers hone their skills as a professor in Michigan State University’s College of Communication Arts and Sciences, which boasts a top-ten ranked program nationally in video and computer game design, according to the Princeton Review. Winn later studied computer science at the University of Minnesota and pursued a career in game design. By age 12, he created his first computer game.

Thanks to the book, Winn developed an interest in game design. Along with the brand-new Apple II, Winn received another surprise from his dad: a book on BASIC, the common programming language at the time. When Brian Winn was 10 years old, his family bought its first computer. Brian Winn is a co-founder of Will Winn Games and game development professor at MSU.
